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Flappy golf 2 magnet sub
Flappy golf 2 magnet sub







I think combining this with the swish mechanic is a good idea - whereas in SSG2, it was relatively easy for multiple people to achieve the same, theoretical minimum score, now because of the swish mechanic, the theoretical best score depends on how many swishes you can get (and it has become exponentially more difficult to get the theoretical minimum score for a course). Since Noodlecake has implemented worldwide leaderboards into this game, there will probably be a bigger push for people to set ever lower scores.

#FLAPPY GOLF 2 MAGNET SUB FREE#

I feel that the game would hold more interest without the Free Shot, but that's just my opinion. There's lots of players (sorry /u/WithoutCaution) I've beaten on multiplayer simply because they (presumably) haven't unlocked the gold crown yet, which gave me 1, 2 or 3 extra powerups compared to them - which are fairly easy to convert into a 3 shot lead most of the time. Also, the addition of the Free Shot has made the Gold Crown more important. In SSG2, the mulligan was probably the most common powerup for low-level players, while at higher levels the Nitro Ball was probably the most used because it allowed you to effectively cover large distances and gave some fine control, all with just one shot. I think, though, that the proof is in the pudding in terms of the Free Shot being too 'overpowered' - it's the most used powerup that I've seen in multiplayer matches. The one good thing about the Free Shot is that it sometimes forces players to make skilful shots without help from a power (nitro, grav. I feel that in SSG2, great shots/ holes in multiplayer were defined by choosing an appropriate powerup, and making a skilful shot to try and get a hole in one, but now it's mostly easier to achieve the same score with two mediocre-difficulty shots: one with a Free Shot and the other with spin. I like the spin and swish features, but I'm not a fan of the Free Shot (golden ball). I'd probably say that the three main changes gameplay-wise are the addition of spin, the Free Shot powerup and the -1 shot for swishes.

flappy golf 2 magnet sub flappy golf 2 magnet sub

Now that we've all had a chance to get to terms with the new game, what are your thought on this iteration, compared to Super Stickman Golf 2?







Flappy golf 2 magnet sub